Downtown city area created with CityScape 1.7
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CityScape is the rapid urban modeling tool that allows users to build both custom and real-world environments quickly and easily. With CityScape, developers can focus on designing their world rather than the labor involved in creation. CityScape's unique feature set allows users to produce environments magnitudes faster than with traditional object modeling tools or scene editors.

CityScape Benefits:

Rapid Urban Development -

  • Roads: Instantly create complex road networks with freeways, interchanges, bridges, overpasses, on/off-ramps, and cul-de-sacs.
  • Props: Manually populate cities with buildings, trees, power lines, and imported props, or automatically with a single click.

Active Adjustments - Making modifications anytime is as simple as click-and-drag. Terrain geometry, road networks, and props adjust to changes naturally.

Automatic Traffic Data Generation - Traffic data is procedurally generated with the road network and automatically updates whenever the network is modified.

Supports Popular File Formats - 3ds Max*, Maya*, COLLADA™, OpenFlight 16.3, and GIS data formats (shapefile, elevation data, projections, building outlines).

Commercial Game Engine Support - CityScape can import/export to Emergent's Gamebryo 2.6.

Collaborative Multi-User Support - Teams can work on different portions of the same world simultaneously while CityScape merges changes to the shared world automatically.

Using CityScape to build urban environments can save a company time and money by accomplishing in a few hours what traditionally took days to complete.

* 3ds Max and Maya support through COLLADA™

Recent Updates:

PixelActive Partner United Front at E3

Blog | 5 Jun 2009

Good news everybody! Our friends at United Front demonstrated their first project during Sony's keynote at E3 this week. The title, ModNation Racers, is being described by the various blogs as, "Little Big Planet for kart racing."

Praise From the XNA Community

Blog | 7 May 2009

As any young start-up, we do our best to watch for our name in the news. We were pleasantly surprised to find a discussion about CityScape in the XNA forums. Our favorite quotes include...

Understanding the Prop Browser

Tip of the Week | 1 May 2009

This tip examines CityScape's Prop Browser panel -- the primary interface to populating your world!

Road Editing Basics 1: Road Linking

Tip of the Week | 24 Apr 2009

This tip introduces road linking and provides a few helpful hints that will have you hammering out professional-quality roads in no time flat.

PixelActive's CityScape 1.7 Enables Automated Processing for Geospatial Visualization

News | 16 Apr 2009

CityScape 1.7 improves support for the simulation and GIS industries with the ability to import, render, and modify a variety of industry standard formats.

© 2009 PixelActive Inc. All rights reserved. PixelActive and CityScape are registered trademarks of PixelActive Inc.
All other trademarks are properties of their respective owners.