PixelActive Blog

CityScape + Unity = Driving Fun

by jyoung | July 7, 2010 04:48:54 PM

A developer combines CityScape's city building technology with Unity's multi-platform game engine to create a fun web based racing game.

Stonehenge Modeled in CityScape

by jyoung | July 2, 2010 01:18:51 PM

Here's an interesting video of Stonehenge modeled by one of our CityScape users on Vimeo.

400,000 Views and Counting

by jyoung | June 17, 2010 11:22:07 AM

When we posted our video of NL Architect's Pearl River Necklace, we wanted to show our reader's CityScape's ability to quickly model urban environments and simulate traffic on it. The renders that NL Architect created for their design were brilliant. But using CityScape brought the bridge to life. You can watch traffic starting in the right lane and ending in the left lane after crossing the bridge.

GDC 2010 Wrap Up

by jyoung | April 8, 2010 10:22:51 AM

The Game Developer's Conference was a busy week for us, and it's taken a little while to dig out from all the people we need to follow up with. If you haven't heard back from us yet, please send us a message. There was a steady stream of people who came by and visited the PixelActive booth and discussed how to integrate CityScape into their pipeline. We were also interviewed by...

PixelActive CityScape 1.8 Review on Gamedev.net

by jyoung | April 1, 2010 08:26:36 AM

Gamedev has recently posted a review of CityScape 1.8 on their website. If you haven't read it yet. I'd suggest you take a look here. Here are some of our favorite quotes:

Autodesk 3ds Max 2011 Bundles CityScape Promo

by jyoung | March 9, 2010 05:49:33 PM

The Autodesk blog just announced the release of 3ds Max 2011. How does this relate to PixelActive? Well, in addition to using Autodesk products daily, and our recent support for filmbox (.fbx), we are now partners with Autodesk and will be bundling CityScape Promo with 3ds Max 2011.

PixelActive at GDC this Week, Booth #1534

by jyoung | March 8, 2010 12:21:28 PM

PixelActive will be at the Game Developer's Conference (GDC) in San Francisco this week for anyone interested in seeing the latest version of CityScape. We will have engineers at the booth to answer technical questions about CityScape and to plan pipeline integration.

Happy Birthday to PixelActive

by jyoung | February 23, 2010 12:23:42 PM

Seven years ago, the founders of PixelActive decided to start a company based on their passion for high-fidelity 3D graphics, easy to use tools, urban based games, and entrepreneurship. Since that day many years ago, PixelActive has gone through changes and decisions that shaped us into the company we are today.

CityScape 1.8.3. Installation Walkthrough

by jhammer | February 11, 2010 05:24:48 PM

This guide will help you install and setup the CityScape 1.8.3 Demo from the PixelActive website.

New CityScape Demo Released

by jyoung | February 2, 2010 05:22:39 PM

We wanted to let you know that a new version of the CityScape demo has been released on our website. We've spent a lot of time improving performance and removing bug in this release. Also, this version includes the ability to SAVE, which many user have been asking for.

I/ITSEC 2009 Wrap Up

by jyoung | December 7, 2009 04:23:08 PM

I/ITSEC is always a great way for PixelActive to end the year. Last year we went, and had a good turnout. This year was even better.

Trouble Downloading and Installing CityScape Demo?

by jyoung | November 12, 2009 12:27:00 PM

Hi CityScape Fans, We've been having some minor issues with our hosting service, giving people incomplete downloads and installation errors. If this is happening to you, contact our account managers at sales@pixelactive3d.com with the subject line "Trouble Installing CityScape Demo." They can help you work through these problems and provide advice on how to get the most out of CityScape 1.8.

Videos and Gallery Updated

by jyoung | August 17, 2009 12:47:31 PM

PixelActive has been working hard on some fun projects with our clients. Now that they're complete, we're happy to show you some of the results. The first thing is a video we created to show how GIS importing works.

Help Develop PixelActive's CityScape

by jyoung | July 23, 2009 10:12:57 AM

In an effort to improve CityScape and future products, we have created a short (less than 5 minute) survey to help us better understand customer needs and wants.

PixelActive Partner United Front at E3

by jyoung | June 5, 2009 03:12:37 PM

Good news everybody! Our friends at United Front demonstrated their first project during Sony's keynote at E3 this week. The title, ModNation Racers, is being described by the various blogs as, "Little Big Planet for kart racing."

Praise From the XNA Community

by jyoung | May 7, 2009 10:18:10 AM

As any young start-up, we do our best to watch for our name in the news. We were pleasantly surprised to find a discussion about CityScape in the XNA forums. Our favorite quotes include...

GDC Postmortem

by jyoung | April 2, 2009 02:36:44 PM

GDC San Francisco is in the books and we're excited to see that more people have heard about CityScape and Active Adjustments.

CityScape 1.7 Demo Released

by jhammer | March 24, 2009 07:14:02 PM

Announcement: CityScape 1.7 demo is now available for download!

Updates: New Video, RSS, Support, and more!

by jhammer | March 23, 2009 04:42:08 PM

A few details on the website updates, CityScape 1.7 Demo download, and GDC.

CityScape at GDC

by jhammer | March 15, 2009 12:35:52 PM

A quick update as we ramp up to the launch of CityScape 1.7 at GDC.

Building Cities by Hand

by jyoung | March 12, 2009 09:24:17 PM

Even though CityScape is designed to reduce the time it takes to build a city, real or imaginary, we are fascinated by model cities regardless of how they're built. We came across these amazing hand built cities and thought you might find them interesting.

OpenFlight and Gamebryo Support Emerging Soon

by jyoung | February 13, 2009 03:48:54 PM

Many of our customers have been asking for support for OpenFlight and Gamebryo beyond the extensive support that we already have through COLLADA. We hear your requests and we've been working hard on both of these industry standards.

Tip of the Week Launched!

by jhammer | December 30, 2008 01:13:43 PM

We've just launched a new section of the website called Tip of the Week!

Happy Holidays from Carlsbad!

by jyoung | December 19, 2008 01:42:26 PM

PixelActive is proud of where we are, geographically and market wise. We've made a strong effort this year to have PixelActive stand out as a premier tools and technology company for immersive 3D environments.

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