Press Releases
by jyoung | February 18, 2010 06:00:53 AMCarlsbad, CA - 2/17/2010 - PixelActive, developers of CityScape, the rapid 3D urban modeling software, has partnered with CAE Professional Services to deliver immersive and expansive environments for training and simulation. CityScape's parametric modeling and Active Adjustment technologies allow for rapid development and iteration on a large scale. Tasks that traditionally took weeks to complete can now be done in minutes with CityScape. CAE uses simulation as a cornerstone of their experimentation approach, providing reconfigurable simulation environments used in construction and virtual simulation studies. Through the partnership, CAE professional services will use CityScape in projects that use urban environments to increase scope and productivity. For CAE Professional Services, CityScape will serve as an innovative tool that the group will leverage in their projects. "The partnership with PixelActive is one that will bring benefits to all our urban simulation customers. CityScape is smartly designed with a variety of feature sets that are inherently unique in nature. Any company that needs a modeling solution for rapid urban and terrain visualization should certainly consider Cityscape as a solution" says Thomas Miller, CAE Professional Services. For PixelActive, the partnership with CAE validates the value of CityScape as an enterprise, 3D urban modeling program. "We are thrilled to be working closely with CAE Professional Services. This partnership strengthens our effort in the modeling and simulation industries" says Steve Rotenberg, CEO of PixelActive. The two are already collaborating on potential future projects. With CityScape, CAE Professional Services can bid on a larger variety of projects while still providing value for their customers. They can also propose creative initiatives for clients that leverage CityScape's strengths of rapid development and iterations. Projects can scale their variety of scenarios while minimizing cost increases. PixelActive is the leading developer of real-time 3D modeling software for building urban environments. Founded by video game veterans who have built dozens of games, many of which were city based, our products come from decades of production experience. Our mission is to develop state of the art, interactive 3D technology that enables professionals within the game, simulation, defense, architecture, engineering and transportation industries to create realistic visual representations of city terrains and roadways, with ease. CAE Professional Services has built a reputation for delivering strategic guidance and technical expertise to solve the client's most complex problems. We work closely with our clients to define the problem space. Through an integrated team approach, we apply simulation-based tools and system-of-systems thinking to address the impacts of new systems, procedures, and policy on people, processes, and technology. Our team can support the entire lifecycle of a program - from concept definition and exploration to systems design, acquisition and operations. ###
by jyoung | February 10, 2010 09:38:41 AMCityScape 1.8.3 has been released and is immediately available for download. The changes for 1.8.3 include:
We hope you enjoy this latest version of CityScape and use it to create some great terrains. If you have any questions, please head to our forums, where you can talk directly with the development team. If you're ready to put CityScape in your workflow, contact our sales team. Thanks!
by jyoung | January 27, 2010 08:00:16 AMGDC 2010: An Era of Opportunity BeginsWant to see how to visualize your environments faster and shorten your iteration cycle? Come test drive CityScape 1.8 in PixelActive's booth, #1744 (floorplan), at the Game Developer's Conference in San Francisco, March 11-13. Customers such as Volition, United Front Games, and Sidhe Interactive use CityScape to prototype and iterate quickly. Environments that used to take weeks to create can now be done in hours with CityScape. CityScape does this all with the fidelity and creativity that artists demand. Stop by our booth on the expo floor and see how CityScape can help your team on current and future titles. If you cannot attend GDC and would like to see a live demonstration of CityScape, please email sales@pixelactive3d.com to set up a meeting. PixelActive Welcomes New Customers and DistributorsNew customers are discovering the power of CityScape every day. Some of our new clients include a major American automobile manufacturer as well as a large defense contractor. Here are some of our other recent customers and distributors. Sidhe is an award-winning developer of console, handheld and PC games. The largest game production studio in New Zealand, Sidhe has a proven track record of creating high-quality, licensed and original titles for a worldwide audience. The studio has produced more than 20 high-profile titles including Shatter™ (PS3), GripShift® (360, PS3, PSP), Madagascar Kartz (360, PS3, Wii), Hot Wheels Battle Force 5 (Wii), Speed Racer The Videogame (Wii, PS2), as well as multiple games based on the NRL Rugby League franchise. Jadason Technology Ltd. is a distributor of digital media, graphic arts businesses and surveillance products that provide complete solutions in Preprocess, Animation, Video Post Production and Digital Imaging industries. With 10 offices in China and the Asia-Pacific region employing Jadason has a proven engineering background support in both the hardware and software applications. Shanghai Uni-digital Co., Ltd. is a specialized company which engaged in the digital animation and related value-added services, focusing on the establishment of long-term partnership with digital enterprises and operators. CityScape 1.8 Key Feature: Power Line ToolPower lines are usually a time consuming object to place in urban environments. Cables have to be manually connected between each post, and changes in placement takes hours of tedious work. With CityScape 1.8, you can place linear and interconnecting power line networks quickly and easily with the Power Line Tool. Connecting cables are procedurally created according to the distance between posts. You can adjust cable radius, sag, color, and other properties from the prop widget. Placing power lines is now just a click away with CityScape. Thank You!Thank you for being a CityScape supporter and advocate. We are dedicated to our customers and will continue to improve upon CityScape to provide you with the best products and services available for building large urban environments, quickly and easily. If you have suggestions for us, please post them in our forums, post on our facebook page, or send us a tweet. Sincerely, --The PixelActive Team |