Press Releases
by jyoung | June 15, 2010 09:00:53 AMTrue Crime developer United Front Games is using CityScape to build their city. Watch the interview! Summer has arrived in Carlsbad and that means our employees are enjoying the wonderful weather. But we're still hard at work on new features for CityScape. Deferred rendering and multi-channels have been well received, and this issue will introduce another new feature that will allow you to create better looking and more accurate terrains. Read on to see what's happening in our world. As always, send us an email if you have any feedback.
DigitalGlobe in CityScapeCityScape can already import orthographic imagery through our GIS importing functionality. But we thought we could make the experience even better by integrating streaming of DigitalGlobe Aerial and Satellite imagery directly in CityScape. With this integration, users can stream in high-quality orthographic imagery into their terrains for road and building tracing, GIS data validation, and texturing. CityScape caches data locally per session to minimize the amount of data requests and also constrains streaming to the terrain boundaries, ensuring that it only downloads data that you want, and nothing more. To set up a meeting for a live demo, call us at (760) 877-9969 or email sales@pixelactive3d.com. Marines Choose CityScape for Simulation ModelingMilitary simulation is a cornerstone of the modern soldier's preparation. The ability to run through a scenario dozens of times before a live mission prepares them better for dangerous situations and improves success rates. These simulations save lives and reduce uncertainty. With dynamic conflicts and natural disasters emerging constantly, the ability to quickly create geospecific environments is key to a simulation's usefulness. With CityScape, the Marines will now be able to model terrains faster and with a higher fidelity than ever. We couldn't be happier when we got this email back from one of the soldiers: "Oh, I talked to our GIS guys here on base ... I was also able to introduce them to CityScape 1.8 and they both 'bout fell over! That's a good thing! They were literally blown away by CityScape's capabilities." We are always glad to hear from another satisfied customer, especially when their goals are to save lives and keep us safe. Siggraph 2010: The People Behind the Pixel(Active)Deferred rendering, multi-channel displays, magnificent cities, and more will be on display at PixelActive's Siggraph booth. Our booth is #925, just to the right of NVIDIA. Stop by and we'll show you some of the cool tech we've been working on, and teach you how to build complex intersections like the 5/10/101/60 intersection in Los Angeles. If you have a specific project in mind, please contact us to set up a private meeting. Thank You!Thank you for being a CityScape supporter and advocate. We are dedicated to our customers and will continue to improve upon CityScape to provide you with the best products and services available for building large urban environments, quickly and easily. If you have suggestions for us, please post them in our forums, post on our PixelActive or CityScape facebook page, or send us a tweet. Sincerely, --The PixelActive Team |