<rss version="2.0">
	<channel>
		<title>PixelActive3D.com</title>
		<link>http://pixelactive3d.com/</link>
		<description>Your source for PixelActive product news, updates, and tips!</description>
		<language>en-us</language>
		<webMaster>webmaster@pixelactive3d.com</webMaster>
		<image>
			<url>http://pixelactive3d.com/Images/Logos/PixelActiveLogo.png</url>
			<title>PixelActive3D.com Live Bookmark</title>
			<link>http://pixelactive3d.com/</link>
		</image>
		<item>
			<title>Intersection - Visit PixelActive at SIGGRAPH 2010, Booth #925</title>
			<link>http://pixelactive3d.com/News/Press/?prId=1121</link>
			<description>PixelActive will be back at SIGGRAPH next week. A lot has happened since we exhibited two years ago.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Wed, 21 Jul 10 08:31:02 -0600</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>CityScape + Unity = Driving Fun</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1116</link>
			<description>A developer combines CityScape&#39;s city building technology with Unity&#39;s multi-platform game engine to create a fun web based racing game. </description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Wed, 07 Jul 10 16:48:54 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Stonehenge Modeled in CityScape</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1106</link>
			<description>Here&#39;s an interesting video of Stonehenge modeled by one of our CityScape users on Vimeo.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Fri, 02 Jul 10 13:18:51 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>400,000 Views and Counting</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1093</link>
			<description>When we posted our video of NL Architect&#39;s Pearl River Necklace, we wanted to show our reader&#39;s CityScape&#39;s ability to quickly model urban environments and simulate traffic on it. The renders that NL Architect created for their design were brilliant. But using CityScape brought the bridge to life. You can watch traffic starting in the right lane and ending in the left lane after crossing the bridge.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 17 Jun 10 11:22:07 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Intersection - DigitalGlobe Streaming and Siggraph</title>
			<link>http://pixelactive3d.com/News/Press/?prId=1073</link>
			<description>Summer has arrived in Carlsbad and that means our employees are enjoying the wonderful weather. But we&#39;re still hard at work on new features for CityScape. Deferred rendering and multi-channels have been well received, and this issue will introduce another new feature that will allow you to create better looking and more accurate terrains. Read on to see what&#39;s happening in our world. As always, send us an &#60;a href=&#34;mailto:info@pixelactive3d.com&#34;&#62;email&#60;/a&#62; if you have any feedback.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Tue, 15 Jun 10 09:00:53 -0600</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>Intersection - Deferred Rendering First Shots</title>
			<link>http://pixelactive3d.com/News/Press/?prId=1052</link>
			<description>The April edition of Intersection, the PixelActive newsletter, shows off our new design. We&#39;ve tried to make things easier to read and navigate. If you have any feedback, please send us an email.
In this issue: Nighttime Rendering Demos, CityScape &#38; OneSAF in Orlando, CityScape Promotion Bundled with Autodesk&#39;s 3ds Max 2011</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 22 Apr 10 10:54:16 -0600</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>GDC 2010 Wrap Up</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1029</link>
			<description>The Game Developer&#39;s Conference was a busy week for us, and it&#39;s taken a little while to dig out from all the people we need to follow up with. If you haven&#39;t heard back from us yet, please &#60;a href=&#34;mailto:sales@pixelactive3d.com?subject=Give me my CityScape&#34;&#62;send us a message&#60;/a&#62;. There was a steady stream of people who came by and visited the PixelActive booth and discussed how to integrate CityScape into their pipeline. We were also interviewed by...</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 08 Apr 10 10:22:51 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>PixelActive CityScape 1.8 Review on Gamedev.net</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1031</link>
			<description>Gamedev has recently posted a review of CityScape 1.8 on their website. If you haven&#39;t  read it yet. I&#39;d suggest you &#60;a href=&#34;http://www.gamedev.net/features/reviews/productreview.asp?productid=774&#34;&#62;take a look here&#60;/a&#62;.
Here are some of our favorite quotes:</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 01 Apr 10 08:26:36 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Autodesk 3ds Max 2011 Bundles CityScape Promo</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1021</link>
			<description>The Autodesk blog just &#60;a href=&#34;http://bit.ly/cEuhgx&#34;&#62;announced the release&#60;/a&#62; of 3ds Max 2011. How does this relate to PixelActive? Well, in addition to using Autodesk products daily, and our recent &#60;a href=&#34;http://pixelactive3d.com/Products/CityScape/?FeatureId=WhatsNew18&#34;&#62;support for filmbox (.fbx)&#60;/a&#62;, we are now partners with Autodesk and will be bundling CityScape Promo with 3ds Max 2011.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Tue, 09 Mar 10 17:49:33 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>PixelActive at GDC this Week, Booth #1534</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=993</link>
			<description>PixelActive will be at the &#60;a href=&#34;http://www.gdconf.com&#34;&#62;Game Developer&#39;s Conference &#60;/a&#62;(GDC) in San Francisco this week for anyone interested in seeing the latest version of CityScape. We will have engineers at the booth to answer technical questions about CityScape and to plan pipeline integration.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Mon, 08 Mar 10 12:21:28 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Happy Birthday to PixelActive</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=1004</link>
			<description>Seven years ago, the founders of PixelActive decided to start a company based on their passion for high-fidelity 3D graphics, easy to use tools, urban based games, and entrepreneurship. Since that day many years ago, PixelActive has gone through changes and decisions that shaped us into the company we are today. </description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Tue, 23 Feb 10 12:23:42 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>CityScape 1.8.3. Installation Walkthrough</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=947</link>
			<description>This guide will help you install and setup the CityScape 1.8.3 Demo from the PixelActive website.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Thu, 11 Feb 10 17:24:48 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>CityScape 1.8.3. Released!</title>
			<link>http://pixelactive3d.com/News/Press/?prId=925</link>
			<description>CityScape 1.8.3 has been released and is immediately available for download. The changes for 1.8.3 include: Support for Intel graphics, ability to save terrains, gamepad controller layout added, user data path updated, and improved stability.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Wed, 10 Feb 10 09:38:41 -0700</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>New CityScape Demo Released</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=918</link>
			<description>We wanted to let you know that a new version of the CityScape demo has been released on our website. We&#39;ve spent a lot of time improving performance and removing bug in this release. Also, this version includes the ability to SAVE, which many user have been asking for.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Tue, 02 Feb 10 17:22:39 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Intersection - The PixelActive Newsletter - January 2010</title>
			<link>http://pixelactive3d.com/News/Press/?prId=896</link>
			<description>GDC 2010: An Era of Opportunity Begins. Want to see how to visualize your environments faster and shorten your iteration cycle? Come test drive CityScape 1.8 in PixelActive&#39;s booth, #1744 (floorplan), at the Game Developer&#39;s Conference in San Francisco, March 11-13. Customers such as Volition, United Front Games, and Sidhe Interactive use CityScape to prototype and iterate quickly. </description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Wed, 27 Jan 10 08:00:16 -0700</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>I/ITSEC 2009 Wrap Up</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=889</link>
			<description>I/ITSEC is always a great way for PixelActive to end the year. Last year we went, and had a good turnout. This year was even better.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Mon, 07 Dec 09 16:23:08 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Trouble Downloading and Installing CityScape Demo?</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=876</link>
			<description>Hi CityScape Fans,

We&#39;ve been having some minor issues with our hosting service, giving people incomplete downloads and installation errors. If this is happening to you, contact our account managers at sales@pixelactive3d.com with the subject line &#34;Trouble Installing CityScape Demo.&#34; They can help you work through these problems and provide advice on how to get the most out of CityScape 1.8.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 12 Nov 09 12:27:00 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>PixelActive Releases CityScape 1.8 City Modeling Software</title>
			<link>http://pixelactive3d.com/News/Press/?prId=865</link>
			<description>CityScape 1.8 is focused on prototyping, rapid iteration, and creative freedom allow designers and artists to play test their environments sooner and make better design choices. CityScape&#39;s core technology improves productivity for racing, open world, and sci-fi games. The underlying technology is agnostic to the genre of game, targeting workflow improvements for content creators.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Mon, 09 Nov 09 23:26:20 -0700</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>PixelActive&#39;s CityScape in Game Developer Magazine</title>
			<link>http://pixelactive3d.com/News/Press/?prId=849</link>
			<description>PixelActive was fortunate enough to have CityScape 1.7 reviewed in the September 2009 issue of Game Developer magazine, the leading magazine written specifically for creators of entertainment software.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Tue, 08 Sep 09 14:49:08 -0600</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>Videos and Gallery Updated</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=841</link>
			<description>PixelActive has been working hard on some fun projects with our clients. Now that they&#39;re complete, we&#39;re happy to show you some of the results. The first thing is a video we created to show how GIS importing works.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Mon, 17 Aug 09 12:47:31 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Help Develop PixelActive&#39;s CityScape</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=829</link>
			<description>In an effort to improve CityScape and future products, we have created a short (less than 5 minute) survey to help us better understand customer needs and wants. </description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 23 Jul 09 10:12:57 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>PixelActive Partner United Front at E3</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=817</link>
			<description>Good news everybody! Our friends at United Front demonstrated their first project during Sony&#39;s keynote at E3 this week. The title, ModNation Racers, is being described by the various blogs as, &#34;Little Big Planet for kart racing.&#34;</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Fri, 05 Jun 09 15:12:37 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Praise From the XNA Community</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=807</link>
			<description>As any young start-up, we do our best to watch for our name in the news. We were pleasantly surprised to find a discussion about CityScape in the XNA forums. Our favorite quotes include...</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 07 May 09 10:18:10 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Understanding the Prop Browser</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=778</link>
			<description>This tip examines CityScape&#39;s Prop Browser panel -- the primary interface to populating your world!</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 01 May 09 20:21:32 -0600</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Road Editing Basics 1: Road Linking</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=735</link>
			<description>This tip introduces road linking and provides a few helpful hints that will have you hammering out professional-quality roads in no time flat.</description>
			<author>agoldberg@pixelactive3d.com (agoldberg)</author>
			<pubDate>Fri, 24 Apr 09 15:26:45 -0600</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title> PixelActive&#39;s CityScape 1.7 Enables Automated Processing for Geospatial Visualization</title>
			<link>http://pixelactive3d.com/News/Press/?prId=724</link>
			<description>CityScape 1.7 improves support for the simulation and GIS industries with the ability to import, render, and modify a variety of industry standard formats.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 16 Apr 09 12:05:18 -0600</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>Park Path Synthesis</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=663</link>
			<description>This tip provides an introduction to road style manipulation.</description>
			<author>agoldberg@pixelactive3d.com (agoldberg)</author>
			<pubDate>Fri, 10 Apr 09 17:24:48 -0600</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Harnessing the Power of PowerLine Mode</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=633</link>
			<description>This week&#39;s tip takes a look at the new PowerLine mode of CityScape 1.7.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 03 Apr 09 19:47:54 -0600</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>GDC Postmortem</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=618</link>
			<description>GDC San Francisco is in the books and we&#39;re excited to see that more people have heard about CityScape and Active Adjustments.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 02 Apr 09 14:36:44 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>CityScape 1.7 Demo Released</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=608</link>
			<description>Announcement: CityScape 1.7 demo is now available for download!</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Tue, 24 Mar 09 19:14:02 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Updates: New Video, RSS, Support, and more!</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=600</link>
			<description>A few details on the website updates, CityScape 1.7 Demo download, and GDC.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Mon, 23 Mar 09 16:42:08 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>PixelActive&#39;s CityScape Partners with Emergent to Accelerate Prototyping and Development</title>
			<link>http://pixelactive3d.com/News/Press/?prId=592</link>
			<description>PixelActive Teams up with Emergent to Get Developers in their World Faster and Iterate on Design and Development</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Mon, 16 Mar 09 10:00:48 -0600</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>CityScape at GDC</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=578</link>
			<description>A quick update as we ramp up to the launch of CityScape 1.7 at GDC.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Sun, 15 Mar 09 12:35:52 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Building Cities by Hand</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=568</link>
			<description>Even though CityScape is designed to reduce the time it takes to build a city, real or imaginary, we are fascinated by model cities regardless of how they&#39;re built. We came across these amazing hand built cities and thought you might find them interesting.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Thu, 12 Mar 09 21:24:17 -0600</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Moving Mountains</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=538</link>
			<description>This tip explores a couple different ways to move terrain features when working with Geography polygons.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 06 Mar 09 19:52:22 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Group Prop Placement</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=507</link>
			<description>This tip shows how to use the group prop placement tools to populate large areas of your world.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 27 Feb 09 18:17:04 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>CityScape in Develop Magazine</title>
			<link>http://pixelactive3d.com/News/Press/?prId=492</link>
			<description>PixelActive&#39;s CityScape was covered in the February issue of Develop Magazine. </description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Fri, 27 Feb 09 10:05:23 -0700</pubDate>
			<category>News</category>
		</item>
		<item>
			<title>City Block Lots</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=460</link>
			<description>This tip examines how the lot system interacts with the road system through the creation of city blocks.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 20 Feb 09 11:14:13 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>OpenFlight and Gamebryo Support Emerging Soon</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=255</link>
			<description>Many of our customers have been asking for support for OpenFlight and Gamebryo beyond the extensive support that we already have through COLLADA. We hear your requests and we&#39;ve been working hard on both of these industry standards. </description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Fri, 13 Feb 09 15:48:54 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>A Little About Lots</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=397</link>
			<description>This tip shows how to create arbitrary lots in Lot Mode for texturing distinct areas of your terrain.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 13 Feb 09 14:13:28 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Baking Procedural Geography Features</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=329</link>
			<description>This tip shows how to bake procedural terrain features so they can be further manipulated via the terrain painting tools.</description>
			<author>alex@pixelactive3d.com (akozlowski)</author>
			<pubDate>Fri, 06 Feb 09 13:49:50 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Picking Terrain Heights for Painting</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=331</link>
			<description>This tip shows how to pick terrain heights directly from the geography to use for terrain painting.</description>
			<author>alex@pixelactive3d.com (akozlowski)</author>
			<pubDate>Fri, 30 Jan 09 14:31:18 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Diving into Water Mode</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=272</link>
			<description>This tip discusses the basics of creating both global and local water planes in Water Mode.</description>
			<author>abarany@pixelactive3d.com (abarany)</author>
			<pubDate>Fri, 23 Jan 09 12:39:23 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Taking Control of the Atmosphere: A Guide to Sky Mode</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=202</link>
			<description>This tip serves as a practical overview of the features available in Sky Mode.</description>
			<author>abarany@pixelactive3d.com (abarany)</author>
			<pubDate>Thu, 15 Jan 09 14:15:20 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Using Curve Snap to Align Props</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=160</link>
			<description>This tip covers the use of Curve Snap to adjust the placement of props through a pair of practical examples.</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Fri, 09 Jan 09 16:08:40 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Building Freeway On-Ramps</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=130</link>
			<description>This tip shows users the basics of how to create freeway on-ramps. (Part 2 of 2)</description>
			<author>alex@pixelactive3d.com (akozlowski)</author>
			<pubDate>Fri, 02 Jan 09 14:38:58 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Tip of the Week Launched!</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=120</link>
			<description>We&#39;ve just launched a new section of the website called &#60;strong&#62;Tip of the Week&#60;/strong&#62;!</description>
			<author>jhammer@pixelactive3d.com (jhammer)</author>
			<pubDate>Tue, 30 Dec 08 13:13:43 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>Building Freeway Off-Ramps</title>
			<link>http://pixelactive3d.com/News/Tips/?tipId=51</link>
			<description>This tip shows users the basics of how to create freeway off-ramps. (Part 1 of 2)</description>
			<author>alex@pixelactive3d.com (akozlowski)</author>
			<pubDate>Mon, 22 Dec 08 12:17:16 -0700</pubDate>
			<category>Tip of the Week</category>
		</item>
		<item>
			<title>Happy Holidays from Carlsbad!</title>
			<link>http://pixelactive3d.com/News/Blog/?postId=61</link>
			<description>PixelActive is proud of where we are, geographically and market wise. We&#39;ve made a strong effort this year to have PixelActive stand out as a premier tools and technology company for immersive 3D environments.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Fri, 19 Dec 08 13:42:26 -0700</pubDate>
			<category>Blog</category>
		</item>
		<item>
			<title>PixelActive Releases Update to CityScape</title>
			<link>http://pixelactive3d.com/News/Press/?prId=20</link>
			<description>PixelActive is pleased to announce the latest release of CityScape, their high speed, intelligent world editor.</description>
			<author>jyoung@pixelactive3d.com (jyoung)</author>
			<pubDate>Fri, 12 Dec 08 11:37:11 -0700</pubDate>
			<category>News</category>
		</item>
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